Meet Our NFL Charting Team

Charters that work for Armchair Analysis.com are not just casual fans or college interns — they are a mix of data scientists, former professional players and fantasy football pro's who know the game inside-and-out.

They also have one important thing in common: they are all partners in the business and each and every one uses the data that we collect for their own endeavors. They have a vested interest in maintaining data quality and a desire to continually push the program forward with the addition of new metrics each season.

Meet Our Custom NFL Play by Play Stats

For the 2020 season, we are charting 61 custom play-by-play stats for every passing and rushing play, all ready for download within 6 days after each game.

Download a Sample of Charted Data (Playoffs 2019)

What's New in 2020

  • Extra men on the Line

    XLM

    Number of players lined up on either side of the Offensive Tackles — usually a Tight-end.

  • Hash Mark Location

    HASH

    Where the ball is placed when the center has it in his hand. Values can be (L)eft hash, (R)ight hash or in-between (M for Middle).

  • Motion

    MOT

    There are 2 types of motion: Pre-snap (P) which starts and stops before the snap and the more aggressive type of motion that is occurring during the snap (S). When both occur we mark 'PS'.

  • # Of Defensive Backs

    DB

    Number of Defensive Backs on the field.

  • Number of DB's in the box

    BOXDB

    Provides extra detail beyond the total number of players listed under 'BOX'

  • Option Play

    OPTION

    Values can be RPO (run/pass), RUN (run/qbrun) or blank when there is not an option.

  • Trick Look

    TLOOK

    Some obvious trickery is going on (0 - No, 1 - Yes). Usually it's a wildcat formation or when the QB lines up in a uncommon position. Fake punts and fake field goals are not trick looks since they look like regular punts or FG's.

  • Trick Play

    TRICK

    Fake punts, double passes, flea flickers, wildcats etc (0 - No, 1 - Yes).

  • QB Run

    QBRU

    A designed running play for the QB. These are only marked on runs by a natural QB where he lined up as a QB. Also, sneaks and kneel-downs are not counted.

  • QB Sneak

    SNEAK

    Quarterback dives ahead directly off the snap for short-yardage. A high percentage conversion but these plays also open up QB's for some physical abuse.

  • QB Scramble

    SCRM

    Play design is initially a pass but QB elects to run based on pressure; a lack of open receivers, or, simply seeing an opportunity to make positive yardage running himself.

  • Time to Scramble

    TTSCRM

    Seconds elapsed between the snap and when the QB scrambles.

  • Physical Ball

    PHYB

    Pass target takes significant punishment whether the pass is caught or not. Most 'Contested Balls' will also be a 'Physical Ball'.

  • Catchable Ball

    CBALL

    A pass in which an eligible receiver has the opportunity to get his hands on the football with reasonable movement, timing, and opportunity (0 - No, 1 - Yes).

  • Avoided Sack

    AVSCK

    QB escapes the grasp of a defender in the pocket (can be more than 1).

  • First Read

    FREAD

    QB passes to the initial receiver he looks at after the snap (0 - No, 1- Yes).

  • Pain Free Play

    PFP

    Analyze which players are escaping long-term damage. These are cases where the ball carrier is only lightly touched by a defender on the field (ie QB slide) or runs out of bounds with little or no physical contact with the defender or sideline personnel/equipment. Includes TD's.

  • Time to Pass

    TTP

    Seconds elapsed between the snap and when the QB attempts the pass.

  • QB Sack

    QBSK

    QB was to blame for the sack: held ball too long; missed wide open receiver etc (0 - No, 1 - Yes).

  • Time to Pressure

    TTPR

    Seconds elapsed between the snap and when the QB starts to feel pressure.

  • First Contact was Blocked

    FCON_BL

    Defenders ability to make the tackle on first contact was impeded due to a block. Values are (B)locked, (U)nblocked, (N)one or blank.

  • First Contact resulted in Tackle

    FCON_TCK

    Initial contact resulted in the player being tackled. Values are (Y)es, (N)o or blank.

  • Yards Trucking

    YTRU

    Number of Yards gained with one or more tacklers grasping onto the receiver or ball carrier.

  • # of Running Backs

    RB

    The number of RB's on the field.

  • # of Tight Ends

    TE

    The number of TE's on the field.


The Lineup from 2019


  • Number of Players in the Backfield
  • Men In The Box
  • Play Action Pass
  • QB Pressure
  • QB Hit
  • QB Hurry
  • Hindered Throwing Motion
  • Number of Pass Rushers
  • Number of Blitzers
  • Number of DB's Blitzing
  • Zone Blitz
  • Stunt
  • Out of Pocket Pass
  • Out of Pocket Details
  • Coverage On Target
  • Contested Ball
  • QB Throw Away
  • Shovel/Touch Pass
  • Sideline Pass
  • Highlight Pass
  • Created Reception
  • INT Worthy Pass
  • Dropped Pass
  • Batted Pass
  • Screen Pass
  • Missed/Broken Tackles
  • Time To Sack
  • True Air Yards
  • Depth of Target (Yards)
  • Yards After Catch
  • Yards After Contact
  • Defenders on QB Pressure, Hurries, Hits

Have an idea for something you would like to see in the list?

Drop us a line via the contact form and we will see what we can do.


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